Six-on-one with a CCS or CPV? It's going to take a cunning commodore and fearless captains who can flawlessly outmaneuver the enemy's massive broadsides and fighter-bombers. One-on-one with an SDV-class heavy corvette? Could go either way. If a squadron of six Paris-class heavy frigates ever found themselves alone without a mama bear out in deep space there's little they could do without sticking right by each other. Lastly in a combat role frigates can be a primary surface combatant armed with anti-ship missiles and dual-purpose guns to engage with other surface threats like warships and small craft. In the Halo universe you could simply translate all of that to searching for enemy stealth ships. Frigates can undertake anti-submarine warfare duties to hunt down, monitor, and destroy subsurface threats. If it's anything like a modern frigate they can provide sophisticated anti-aircraft protection for area defense and link themselves with a carrier group's air defense network to add an extra layer of security for a CV. Grizzlei wrote:Depends on what exact roles a Paris-class FFG can undertake. They immediately retook it and had a whole new fleet spawn in overwhelming my alliance of allies fighting them Made the mistake of attacking a flood planet and cleaning it and invading it while battling the flood. They gain a whole new fleet and snowballs everywhere.
#PARIS CLASS HEAVY FRIGATE MOD#
The flood in that mod really make you realize just why the forerunners decided the only way to beat the flood was to nuke the entire galaxy.The flood is OP as hell in that game.
It's the Marathon that delivers the real damage within a battlegroup.Another great way besides Halo: Fleet Battles is to play the Sins of the Prophets mod for the Sins of a Solar Empire for the PCSuch a good mod always did wish Microsoft would have partnered with someone to make a Halo space rts especially after they did Halo Wars. 2 Paris Frigate elements (which has 3 frigates each) would be very lucky if they do even manage to damage a CCS, and that's before the CCS destroys the Frigates. In Halo: Fleet Battles they are pretty much useless on their own. Any bigger threat like a CAS, ORS, or god forbid a CSO, and you're asking to be just another statistic.ĭrof97 wrote:I can tell you now, the UNSC is lucky the Paris frigate could do anything. Imagine the Keyes Loop with six ships that you'd probably trade in a heartbeat for just one destroyer.
On an ordinary day Cole was lucky to scrape by with a victory with the loss of only a few dozen of his combatants, most of which will likely be destroyers and frigates. Cole's fleets leveraged huge numbers and coordinated fire fleet-wide using heavy and light MACs, and extremely large salvos of Archer anti-ship missiles to overcome any of the typically smaller, yet technologically overwhelming Covenant fleets. Covenant ships like the CCS-class battlecruiser and the CPV-class heavy destroyer were extremely resilient to their contemporaries in the UNSC Navy such as the Marathon and Halcyon cruiser classes.
Fleet Admiral Preston Cole rarely went to battle early on in the Human-Covenant War without numerical superiority. The UNSC Navy ordered frigates by the dozens it seems and no fleet engagement was complete without a significant number of them supporting the battle line of heavy cruisers and destroyers. Depends on what exact roles a Paris-class FFG can undertake.